Model 15k tris, 8223 Verts (all attachments).
High Poly - Maya 2019, ZBrush 2020.
Low Poly / UV - Maya.
Bake / Render - Marmoset Toolbag 4.
Textures - Substance Painter.
Render 2k (because my laptop is quite old so render 4k is quite slow).
Another version of Armory XD mod 2 from Evgeny Petrov's course. I learn a lot from his tutorial by using live boolean technique in Zbrush, which makes the model more flexible, and faster than working in Maya, so I decide to make the attachment to practice.
About the texture, I'm not familiar with PBR Specular Workflow as Evgeny Petrov did in the tutorial, so I using PBR Metallic Workflow. It's quite difficult to catch up, so a few things won't be as he did but luckily the 3D community group help me a lot and gain me a lot of feedback to get better. Overall 10/10 recommended course for those who love making model weapons 3D.