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Armory XD mod 2

Model 15k tris, 8223 Verts (all attachments).
High Poly - Maya 2019, ZBrush 2020.
Low Poly / UV - Maya.
Bake / Render - Marmoset Toolbag 4.
Textures - Substance Painter.
Render 2k (because my laptop is quite old so render 4k is quite slow).

Another version of Armory XD mod 2 from Evgeny Petrov's course. I learn a lot from his tutorial by using live boolean technique in Zbrush, which makes the model more flexible, and faster than working in Maya, so I decide to make the attachment to practice.
About the texture, I'm not familiar with PBR Specular Workflow as Evgeny Petrov did in the tutorial, so I using PBR Metallic Workflow. It's quite difficult to catch up, so a few things won't be as he did but luckily the 3D community group help me a lot and gain me a lot of feedback to get better. Overall 10/10 recommended course for those who love making model weapons 3D.

"B13" is my shortcut to pick my favorite gun in CS 1.6
The icon on top of barrels is Chim Lac - a mythical creature of Vietnamese people. 
Don't mind me if I add a little "sus"  buddy here.

"B13" is my shortcut to pick my favorite gun in CS 1.6
The icon on top of barrels is Chim Lac - a mythical creature of Vietnamese people.
Don't mind me if I add a little "sus" buddy here.

Highpoly in Zbrush using live boolean technique

Highpoly in Zbrush using live boolean technique

Lowpoly wireframe

Lowpoly wireframe

Showcase UV, base color, roughness, metallic, AO

Showcase UV, base color, roughness, metallic, AO

Reference

Reference